I'm a noob with Unity + 2DToolkit who came from Air / Starling.
I want to implement a FSM and after had read many tutorials, I have a doubt.
My game target is iOS / Android and some tutorials does one scene for each state, but Is this good strategy for mobile development?
Maybe I'm wrong but I'm thinking that is bad for performance.
Is it a good approach one scene for each state?
Are there some alternative more efficient?
Thank you.