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Author Topic: A* Pathfinding  (Read 3998 times)

punk1290

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A* Pathfinding
« on: August 10, 2014, 05:45:13 am »
I am trying to get A* Pathfinding to work with 2D Toolkit Tilemaps. I have a separate layer for my tiles I want to use in pathfinding. I have all the tiles setup with a polygon collider. When I scan for a grid in A* using a ray collider type, it returns 0 unwalkable nodes. However when I scan using a sphere collider type it returns 0 walkable nodes. Does anyone have any ideas what I might be doing wrong?