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Polygon collider and isTrigger
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Topic: Polygon collider and isTrigger (Read 4427 times)
mygamingproject
Newbie
Posts: 37
Polygon collider and isTrigger
«
on:
August 13, 2014, 08:08:38 pm »
I have followed these steps
http://2dtoolkit.com/docs/latest/tutorial/creating_polygon_colliders.html
for creating a polygon collider within the spritecollection but how do you make it isTrigger = true when the collider doesn't appear within the prefab?
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Polygon collider and isTrigger
«
Reply #1 on:
August 13, 2014, 08:44:15 pm »
The collider should appear in the prefab, if it doesn't it means it hasn't been updated yet - drag it into the scene and it
should
create it. Then apply to get it on the prefab...
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mygamingproject
Newbie
Posts: 37
Re: Polygon collider and isTrigger
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Reply #2 on:
August 13, 2014, 10:11:16 pm »
Thanks ... dragging on to scene made it appear and then applying change fixed it within my other objects.
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Polygon collider and isTrigger