So i know these questions might be rather noobish, but I'm creating a topdown rpg tactics game and i was hoping i could use the tiled map editor to lay out the levels then import them into unity with the tk2d tilemap.
First I was wondering if the tk2d tilemaps support individual colliders. It looks like to me the only way you can add colliders is through the sprite collection and then the tk2d tilemap just meshes all the colliders that touch eachother into one collider (this could be useful for a sidescroller where the collider(s) is the ground). I want the user to be able to click on a tile and get its coordinates on a grid.
I was also wondering if anyone knew the best way to get other information from the tmx file. For example, if some of my tiles are walls and i want them to be considered a blocker then i set that as a tile property in the tiled map editor. Now what's the best way for me to find that information via unity and c#. I read somewhere that a tmx file is the same as xml so could i just read that as an xml to get individual tiles properties.
Thanks for the help, if you guys have any other suggestions they are greatly apprechiated. My game is going to have many levels/scenarios so i want to lay this out the best i possibly can. Thanks!