Hi everybody!
I'm working on a pseudo Top-Down RPG using tk2d Tilemap. I really like the tool but I would need a "diagonal tile", as seen in "Legend of Zelda: A Link to the past" or here:
http://knightgirl.robotknight.com/unity-builds/v2.1a.html and I don't know how I can get it.
I don't want to use colliders to keep the player inside the "walkable" area, I just use the tilemap as the "logic" behind my sprite background (telling the player things like "you can walk here", "you cannot pass through here", etc). Currently, I can move my player around the "walkable" tiles and get stuck on the "wall" tiles, but if I want to make a "diagonal road" I have to make them with tiles and the player can't walk through them very well as he gets stuck:
[ ] : tile
/| : diagonal tile
|/ : diagonal tile
What I have:
[ ] [ ]
[ ] [ ]
[ ] [ ]
What I'm looking for:
/| [ ] [ ] |/
/| [ ] [ ] |/
[ ] [ ] |/
How could I achieve that? Any ideas about how to approach to this? Should/Could I edit the mesh of a specific tile?
Thanks!