I am using the Windows Store Universal App build in Unity, setting resolution to 1280x720 & deploying it to my Lumia 1020 phone.
In portrait mode, I have a sprite that moves on the screen on the Y axis. When I tilt my phone to go to landscape mode, I swap the sprites current Y to it's X, and replace the Y to 0. In theory, the sprite should be in the exact same spot on the screen. It seems that when going to landscape, the projection is different. In Portrait, I put the sprite at the very top of the screen, when I switch to landscape, the sprite is off the screen. Same goes when I put the sprite at the very bottom of the screen.
Any ideas on how to fix this?