I'm building out my level using a tilemap but realized that I needed to change the boundary size (I'm not sure what the exact term is, but the boundary size you can place tiles in which appears as a white square in the editor). I went into the tilemap properties and changed "Dimensions" to the recommended maximum of 1024, just so I don't have to worry about it again. However the layout size doesn't resize from the middle, it resizes from the top and the right. Now my level is stuck in the bottom left corner.
Is there a way to move the entire tilemap inside the layout boundaries? I tried moving the tilemap layers in the hierarchy but once I started the game it popped back to its old location. I also tried using the 'cut' command, but since I have several layers it quickly becomes messy trying to cut+paste them back into the correct locations (unless there is a way to cut all layers at once).
Is there any way to move the whole tilemap inside the layout boundaries?