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Blood particles and TileMap
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Topic: Blood particles and TileMap (Read 4044 times)
DJVDJV
2D Toolkit
Newbie
Posts: 30
Blood particles and TileMap
«
on:
September 06, 2014, 11:01:18 pm »
Hi,
I have made particle system that emits "blood".
How I can get it collides right way with tilemap?
So that blood does not bybass tilemap (Just collides and spreads on it).
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Blood particles and TileMap
«
Reply #1 on:
September 07, 2014, 12:06:23 pm »
Particle systems can't do that, you'll have to roll your own solution to this. YMMV, but you could place an invislbe plane and set that up as a collision target for the particles.
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