Hey,
Is there an easy approach to fading complex UI's in/out? Currently, on Start(), I'm building a List of all Text Meshes, tk2dSprites, tk2dSlicedSprites, etc for all elements in the UI. Then, when the menu needs to fade in/out, I'm cycling through them all to run a HOTween fade. It gets the job done but doesn't seem to be very efficient to accomplish this task. Just wondering if there was a better way to go about this.
Thanks!