Hey forum,
I've run into an issue with one pixel high images in a sprite collection. When I add a sprite to my scene with this image, the sprite shows up as two pixels high, like it stretched the image to twice its height. It appears this way both in the scene window and the game window.
The sprite collection is set to use point sampling for the filter mode. My tk2dCamera is set to use one pixel per meter.
Here's a sample image that results in the problem (one pixel high, so it's probably hard to see!):
Here's a screenshot of the scene view with the image zoomed way in. The image appears twice as tall as intended:
I can also email a zip of the project if that's useful. Thanks!
- Gabe