Are mipmaps on with your sprites? Are you running at native resolution, upscaling or downscaling.
No, mip maps are not On. and I am running on the native resolution.Actually I am planning to use same assets for all ios family . using the tk2DCamera overrides set to FitHeight. Is it good approach ? or Would that cause problem ? I am aware that I can get the stretches but I am planning on dimension to be of optimum size.
thisTransform.position.x = Mathf.SmoothDamp( thisTransform.position.x , target.position.x + 2.0f ,velocity.x, 0.03f);
This script is attached to the camera and is inside LateUpdate.
I would like to add that I have 15 such tileMaps in one scene and each tilemap is of 30 x 9 dimensions. (width x height ) . So at a time I am using 2 tilemaps and keep rest of them offscreen but they are still in memory. I am wondering what is the best way to do this ? I mean is it ok performance wise to include 15 - 20 tilemaps in one scene ?
I know in the end they all are one single mesh to be rendered but what should be the approach ?
Also In my case How I can unload the tilemap from memory once its used and load back into memory ? do I have to include one tile map in one scene and load the scene additively ?.
I tried keeping the mip map On and now the tileMaps which are offscreen are setActive to false , initially they were not. There is enormous improvement . The camera hiccup I was telling is improved alot. But the tiles still shiver at some places. Please share your views.
Edit :
If you get the same issue with a box (I suspect you will)
I just placed a number of cubes and scrolled the camera over them still same issue. Please find video here :
http://goo.gl/84S8LJ also for the tileMaps I have created please see this clear video :
http://b.mobisoftinfotech.com/b/Temp/JitterDemo.mov then you'll need to snap your camera to a pixel manually every frame to make sure its working correctly.
I didn't get it . Can you please elaborate
![Smiley :)](https://www.2dtoolkit.com/forum/Smileys/default/smiley.gif)
or share some link ?