Hello, I'm Dani, new to 2D Toolkit (and new to Unity).
I'm starting a pixel art game with tilemap based levels. I have created a camera with 400 x 240 pixels native resolution, with bottom left anchor point. Then I have created a tilemap with the same size (i.e, 25 x 15 tiles, 16 x 16 pixels each tile, a total of 400 x 240 pixels map).
In the scene editor, the tilemap appears displaced 8 pixels to the left and 8 pixels to the bottom. Why the camera and the tilemap don't align if they have the same size?
The camera bounds screenshot:
The tilemap bounds screenshot:
In this second screenshot, I can see the Tile Properties, and Origin is set to x=-8, y=-8. Does this have something to do with the issue?
Anyway, when I build and run the game, it seems to render correctly.
Thanks in advance.
Dani.