Hello
im using small sprites with bilinear filter so the sprite, once its zoomed in a 4x zoom camera all pixels of the sprite get a very nice blur fx that it is a must in my game in order to get an old tv effect
the only problem is that i have to disable trimming in order to get this blur to work right, otherwise the pixels of the borders of the sprite won't get this blur fx, i guess this sharp border happens because the texture finishes there and have no extra space to blur out, so what i do is to create sprites in photoshop with 1 extra transparent pixel line on the top, bottom , left and right and disable trimming in tk2d sprite collection.
that works, nevertheless... it's long to explain but this issue its slowing down a lot my sprite creation process, i would go 10x faster if i could create sprite sheets with a big grid size and and plenty extra transparent area around them and then let tk2d sprite sheet importer to trim the unused area away BUT leaving 1 extra pixel margin so the bilinear filter can blur the borders properly.
im looking in the tk2d code to see if i find the trimming function ... but no luck so far
thanks in advance !