Hi.. I am using 2D Tookit for some time now. I have built some games (for mobile platforms).
Coming to the problem, I am making a HUD screen for my game, with all the sprites are in a single Sprite Collection. I should get only 1 draw call. But after placing sprites on their positions, I am getting around 11 draw calls, I have checked other threads too, but still no use. I have already done below things-
-> No Gizmo is turned on
-> Sprites are in different z levels (by approx 0.1 difference)
-> There are some sprites overlapping, but I am sure they are not in same z.
-> I am absolutely sure there is only one sprite collection at a time. I have disabled main camera. (my HUD screen is shown by HUD Camera)
I am not sure if I can try Sprite Static batcher (I was unaware of that till now, but I done my research on it), since I have Anchored the sprites and also, some are in different layers.
I am using Unity Free v4.5.5 and 2dToolkit v2.5.0. If anyone could help me or support me in solving this problem I will be truly grateful.
Thank you.
Edit: I was just doing some RnD work and find out that, if I duplicate a sprite, it is increasing a draw call. This happens with only few little big sprites (450x450 in my case)