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Author Topic: Shader performance  (Read 4973 times)

cs3d

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Shader performance
« on: July 15, 2012, 01:46:30 pm »
Hi !
I m using textures with transparency in my game for android and IOS .
In  my atlas I m using the material with tk2d/BlendVertexColor . I tested with PremulVertexColor too.
 What is the best choice in terms of performance for both to Android and IOS ? 

Thank you !

unikronsoftware

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Re: Shader performance
« Reply #1 on: July 15, 2012, 01:58:00 pm »
They should be the same performance. The shaders are identical, the only difference being the blend mode. I haven't profiled with many android devices, but on the hardware I'm very familiar with, there is no difference at all.