So I followed the instructions for how to import a font, but now whenever I try to create a tk2d TextMesh I get this error:
IndexOutOfRangeException: Array index is out of range.
tk2dTextMesh.GetMeshDimensionsForString (System.String str) (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:543)
tk2dTextMesh.FillTextData () (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:244)
tk2dTextMesh.Init () (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:384)
tk2dTextMesh.Commit () (at Assets/TK2DROOT/tk2d/Code/Fonts/tk2dTextMesh.cs:456)
tk2dTextMeshEditor.OnInspectorGUI () (at Assets/TK2DROOT/tk2d/Editor/Fonts/tk2dTextMeshEditor.cs:166)
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty)
UnityEditor.InspectorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
UnityEditor.PopupCallbackInfo:SetEnumValueDelegate(Object, String[], Int32)
I've attached what it looks like, as well as how I've set up the font.
The included fonts render properly, this only happens when I select my custom font.
And ideas? Thanks!