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Author Topic: Overlapping objects (same collection) increase drawcalls  (Read 4219 times)

DarkSlash

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Overlapping objects (same collection) increase drawcalls
« on: December 12, 2014, 02:55:32 pm »
I have 3 images overlapped as a background. They overlap with different "Order in layer" value. They all make 1 drawcall. I got 1 drawcall more for the camera, it makes 2 drawcalls in total.

I created a prefab with an image from the same collection as the backgrounds. It has a different "Order in layer" to overlap the background. I instantiate the prefab. I get a total of 4 drawcalls in the scene. I can instantiate how many prefabs I want and the drawcalls are always 4. Why is this? The sprites are from the same collection, it should not create more drawcalls (and why it takes 2 more drawcalls to render 1 prefab if it got only 1 sprite!)?

unikronsoftware

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Re: Overlapping objects (same collection) increase drawcalls
« Reply #1 on: December 12, 2014, 03:07:56 pm »
Do you have gizmos visible? Check that they are not visible.

DarkSlash

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Re: Overlapping objects (same collection) increase drawcalls
« Reply #2 on: December 12, 2014, 03:26:00 pm »
No gizmos :) Everything is deactivated but 3 background sprites + instantiated prefab.

unikronsoftware

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Re: Overlapping objects (same collection) increase drawcalls
« Reply #3 on: December 12, 2014, 03:30:48 pm »
Upload a repro case in the private support forum and I'll take a look.  I've not heard any reports of anything similar...