I'm getting some strange scaling artifacts - see image
Left is with artifacts, right is normal. Most of the time the sprite is displayed properly, except every once in a while this happens.
I'm using a 2x camera. It doesn't matter if the 2x is made via pixels per meter or zoom factor, the same problem occurs.
Am I missing something?
(this shouldn't matter, but what you see is actually 4 sprites: yellow robe, brown accent, black parts, yellow eyes; also, there is a two-frame animation for all these parts - that's why they don't look exactly the same left and right)