We are running TK2D 2.5 in Unity 4.6 on windows. For our game we are spawning and pooling all elements, including prefabs for tilemaps. Part of our use case is the ability to dynamically generate the level. The issue we are running into is that:
* If a tilemap is uncommitted, it can be spawned and all tiles will appear, however this is not preferable.
* If a tilemap is committed, we can use 2D colliders and other features, etc, but tiles become invisible.
* This problem does not happen if we do not dynamically spawn tilemaps and simply load them as part of the scene.
Please let us know if you are able to fix this, otherwise any advice on how to work around it would be appreciated.
Thank you.