Hello Guest

Author Topic: Weird sprite behaviours.  (Read 3424 times)

jk9211

  • Newbie
  • *
  • Posts: 4
    • View Profile
Weird sprite behaviours.
« on: January 05, 2015, 09:49:33 am »
I have 2 sprites in the scene that are made from the same texture. However, the one with sprite collection with diced options (right side one) seems to make weird effects on its edges. The other (left one) is made directly from a texture via sprite to texture script.

How to get rid of this unusual behaviour? I can't seem to fix it with changing sprite collection settings. Diced or not, its practically the same.

Attached my screenshot.

unikronsoftware

  • Administrator
  • Hero Member
  • *****
  • Posts: 9709
    • View Profile
Re: Weird sprite behaviours.
« Reply #1 on: January 05, 2015, 10:24:30 am »
Your atlas material is set to SolidVertexColor, why? Your sprite isn't solid and has transparent bits...
It should be blend or cutout...

jk9211

  • Newbie
  • *
  • Posts: 4
    • View Profile
Re: Weird sprite behaviours.
« Reply #2 on: January 06, 2015, 12:24:10 am »
Oh... I haven't thought much about shaders. Thanks.