I know it's possible to create large tiled sprites: We have a 64x128 tile that is animated and want to create a large waterfall with this same repeated sprite. So I've made a Tiled Sprite, changed the dimensions to really large, and added the animator. It works, but wondering if this is the best way to achieve this? I feel like this is performance heavy and I notice garbage collections on the TiledSprites. Should I be doing something like this outside of 2DTK? Thanks.