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Feeding a tile map a predefined material.
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Topic: Feeding a tile map a predefined material. (Read 3712 times)
McSpiffy
2D Toolkit
Newbie
Posts: 8
Feeding a tile map a predefined material.
«
on:
March 02, 2015, 06:00:27 pm »
Is it possible to feed a Tilemap a predefined material so I can just use the GetTilePosition to receive the vector3s for each tile?
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McSpiffy
2D Toolkit
Newbie
Posts: 8
Re: Feeding a tile map a predefined material.
«
Reply #1 on:
March 02, 2015, 09:13:40 pm »
I should clarify that I would like each pixel in the material to be represented as 1 tile. Its a small texture I'm using as the material so size should not be a problem.
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Feeding a tile map a predefined material.
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Reply #2 on:
March 03, 2015, 08:56:12 am »
You can always import spritesheet and set the divides to 1x1 - though I think the minimum size for a texture in unity is 4x4... Worth a try though.
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Feeding a tile map a predefined material.