Thanks for your help and your advices!
* FabienC take his hat, his wipe and march to adventure.
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Btw, if you want to improve your tilemap editor, here is some user feedback :
- It could be nice to link a "custom properties" list in tile data instead of the rigid int, float, string property system (<name, value> with string name and bool, int, float, string or GameObject as value)
- It would be nice to do the same per tile on tilemap to set different parameters for each tile, or at least, make it possible to link a game object to a specific tile.
- It would be really great to make scratchpads accessible in the Inspector in the paint panel in addition to their scene box view. It would make scratchpads much more easy to use as they wouldn't hide your workspace.
I really appreciate your work here, especially for sprite and collisions optimization. I believe you've the best 2D tilemap system available on Unity. I hope you will make it even better
Thanks a lot for bringing this to us.