I'm using a 2DToolkit camera and it has a wildcard override set to maintain a constant width in the scene. This works perfectly fine for most elements within the scene and overcomes many potential problems.
One of the sprites, a tree, I'd essentially like to scale so that it goes from the bottom to the top of the screen on all devices. In the past I've done this by attaching a script so that on start() (and update() inside an #ifdef UNITY_EDITOR to aid testing) the sprite was scaled, but I wondered if 2DToolkit had some clever built-in way that 2D toolkit could did this that I wasn't aware of?
Also, should I put the scaling into the Sprite component rather than the Transform component to avoid breaking the batching?