I have a bunch of sprite collections which I moved to another project, along with tilemapdata and tilemapeditordata assets, then I made a tilemap from scratch in a scene but now I'm getting weird behaviors such as the following error when editing tilemap:
NullReferenceException
tk2dRuntime.TileMap.BuilderUtil.HideTileMapPrefabs (.tk2dTileMap tileMap) (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMapBuilderUtil.cs:280)
tk2dTileMap.BeginEditMode () (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs:547)
tk2dTileMapEditor.OnInspectorGUI () (at Assets/TK2DROOT/tk2dTileMap/Editor/tk2dTileMapEditor.cs:1152)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean forceDirty, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, Boolean eyeDropperDirty) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1150)
UnityEditor.DockArea:OnGUI()
And this when committing:
NullReferenceException
tk2dRuntime.TileMap.BuilderUtil.HideTileMapPrefabs (.tk2dTileMap tileMap) (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMapBuilderUtil.cs:280)
tk2dTileMap.ClearSpawnedInstances () (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs:225)
tk2dTileMap.Build (BuildFlags buildFlags) (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs:304)
tk2dTileMap.EndEditMode () (at Assets/TK2DROOT/tk2dTileMap/Code/tk2dTileMap.cs:526)
tk2dTileMapEditor.OnInspectorGUI () (at Assets/TK2DROOT/tk2dTileMap/Editor/tk2dTileMapEditor.cs:1174)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor editor, Int32 editorIndex, Boolean forceDirty, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect, Boolean eyeDropperDirty) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1150)
UnityEditor.DockArea:OnGUI()
After this there are inconsistencies with the tilemap render data, sometimes background doesn't show up until I edit the tilemap or colliders aren't applied at all.
I even tried to remake the sprite collection from scratch and use the new one in a new tilemap, same thing happens.
Are there some files I shouldn't have copied? I also tried to rebuild index and rebuild all sprites but this still happens