Ahh okay, I think I follow ya. If I run the game then my code thats on the sliced sprite:
public class SpeechBubble : MonoBehaviour {
// Use this for initialization
tk2dTextMesh msh;
TextMesh y;
tk2dSlicedSprite spr;
void Start () {
msh = transform.Find ("TextMesh").GetComponent<tk2dTextMesh>();
if(!msh)
Debug.LogError ("Coulnd't get it!");
Bounds b = msh.GetEstimatedMeshBoundsForString(msh.text);
spr= GetComponent<tk2dSlicedSprite>();
spr.ReshapeBounds(b.min, b.max);
}
}
Changes the dimensions from 32x32 (Which is what it is if you were to just open the file in paint for example) to 356x92 with a scale of 1. (looks like it scales with a bilinear not a point filter mode). Though the sprites filter mode if i just click the PNG from unity (so in the inspector) is set to point.
So thats what makes it look whacked, sounds like it is my source image but if that is the case I am not sure how to have a source image that "Grows" correctly?