Hi,
We're optimizing our atlases by lowering the resolution of some textures (things that look alright half or quarter scaled down). I noticed that there's a way to rescale the entire atlas, but I couldn't find a way to scale specific textures. There's a scale option in the atlas editor but it looks like it's not affecting the actual texture in the atlas just the logical representation afterwards inside the game. We want to avoid scaling the original textures in case we later on decide to re-optimize differently.
I wonder if I'm missing something, if not then I think this feature can be very beneficial to optimization.
Thanks!