Hello,
I have map with many layers and tiles have diffuse shader.
I have layers like:
Layer0 = LiquidLayer (Like lava and water tiles)
Layer1 = GroundLayer (Like floor)
Layer2 = TerrainLayer (Like walls)
Layer3 = StuffLayer (Like furnitures etc)
Tiles have also diffuse shader for lights.
Problem 1:
I want Furiniture A lighted in layer3. Problem comes here: Stuff in Layer0, Layer1 and Layer2 affects color of Furniture A texture. And it comes very dark.
So how to make layer3 color ignore layer0,layer1 and layer2.. Just affected by cameras colour?
Problem 2:
I put colored plane under all layers and it affects color of all tiles in every layer. (Example black plane makes all tiles total black)
So how to make layers to ignore colored planes etc?
What I do wrong with shader? How to fix these? Any workarounds? Any tutorials?
Y,
DJV