I've tried snapping but that affects the speeds of my character, which are all float values. So my walking speed of "1.25" is essentially snapped down to "1".
The asset I referred to basically just handles the drawing of the sprite rather than snapping the transform. It keeps the "real" position (transform), but snaps the drawing of the sprite. That way my speeds and position aren't affected but the sprite isn't teared from a half pixel or whatever. I was hoping 2DTK had a native way of handling that.