Recently, I was able to become an approved developer for a console (not sure if NDA'ed). In order for my game to be console compatible, I had to update my Unity version from 4.6.0 to 5.0.1.
Sadly changing versions seems to cause me problems with the tilemap lighting. I've attached a picture to demonstrate what I mean:
The tilemaps use the shader "tk2d/LitBlendVertexColor".
Is this a known issue? Any idea on how to fix? Help is greatly appreciated!