Hi, I'm making 2d sidescroll action game now and I'm using advanced collider for my game because I need multiple boxes for hitbox & hurtbox.
But Also I'm using Raycast method for checking collisions, which means I also need Unity's integrated box colliders for my collision map.
So, If It's all about my tilemap & character collision, everybody will be happy but I want to integrate character & character collision so here's the problem - to use Physics.Raycast method I need box colliders also for my characters.
I can manually add and define box colliders to my character objects(*tested this already and character - character collision works well), but Every characters' hurtbox changes very dynamically per their action and it seems like 2dToolKit automatically changes box colliders for me when I use 'Box Custom' option for my Collider Type option. I need that function.
So, It will be very convenient to use advanced colliders with box colliders...How can I do this?
(*Sry if my english was bad, If there were some part you can't understand please tell me!)