Hi,
Facing this issue in Unity 5.3.3.
After level loading i am preloading all the sprite collections used in scene,so as to avoid sudden large spikes during instantiating sprites.
tk2dSpriteCollectionData spriteCollection = tk2dSystem.LoadResourceByName<tk2dSpriteCollectionData>("Name")
Now after level ends in order to unload atlas textures i am giving call to :
spriteCollection.UnloadTextures();
spriteCollection.ResetPlatformData();
All the atlas are unloaded from memory as expected.
But now after reloading the level and following the above steps all the sprites appear as completely black textured.They didn't reload their texture and material information.
Kindly suggest how i can rectify this issue.
Thanks,
DS