Hello! I notice Chunks have a tiny z-positon offset when a tilemap is built (-1e-06, -2e-06, and so on). This is causing some issues with Raycasting to an Edge Collider, as the ray is very specific.
Wondering 1. what the reasoning behind this is, before I break something by coding around it and
2. where in the code this is happening? I could happily reset the z-pos to 0 when a chunk is rebuilt, but I can't for the life of me find where the position is being reset/ changed!
Any help much appreciated