I'm pretty sure i'm doing something wrong, because i've seen other people getting their textures perfect on flash, but i just can't find any set of options to make this work. It just gets horrible, it's not even acceptable. It works just fine in standalone and web player, but unfortunatly my project has to be in flash, and it's the only one not working!
Quality settings does not affect anything at all, and in atlas all images are in perfect resolution, when it gets in the game that it gets messy, even in editor.
I'm using everything without any compression, and got the quality settings to fantastic. The images are not deformed, and eveything seems correct. And I'm using point sample. I just can't see any other settings to change to get things a little better.
(I've seen you guys sugesting something about pixel perfect setting, but i don't know what is it.)
The second problem that is really annoying is that some ghost borders are poping in random images ingame, and i don't know where they come from (they don't show up in editor unless i set filter to bilenar or trilinear). I've checked that background of the atlas and it's set to Color.Clear so, i'm out of ideas to solve it.
I'm ataching the images from a standalone build, a flash build, and the borders problem. Thanks for any help.