Hi,
I'm using 2D Toolkit to animate the 2D sprite of a runner, moving in a 3D environment with 3D trees. On a flat terrain, there's no particular problem. But on a curved terrain, I'm still trying to figure out what is the best way to make the runner follow the curve of the terrain.
I have tried using collisions and gravity, but since the runner is a 2D mesh, I don't get the expected result at all. The runner falls down like a sheet of paper.
Any idea how to do that?
Thanks!
Philippe