I do have a couple of overlapping sprites, but I don't think that's the problem.
Before I started using unity a couple of weeks ago I was making a game using the iTorque engine of GarageGames.
They decided to no longer support that engine and it didn't run correctly on the ipad 3, iphone 4 and ios 6 so that's the reason I switched to unity(and I'm really glad that I did!!!) in combination with your 2D toolkit, which is also awesome!!
But the thing is, the game was 2/3 finished, but now I'm rebuilding the game in unity, so the scene I'm testing now I already build once in that engine, and it ran really smooth on the ipad 1, ipad 2, ipod 2nd gen and iphone 4. Since I'm using all the same resources that I used in the other engine I'm certain that the problem is not with the ipad 1. On the ipad 2 I get a higher framerate now, but it's still only 60fps and I think it could do better.
But profiling could be usefull, I will look into that.
fsadeq said it had something to do with upgrading to xcode 4.5 and that it worked fine before that. Any thoughts?
I read the thread of the unity forum that fsadeq posted but couldn't find an answer there.