Is there any easy way to get the input position relative to the camera?
For instance I have an iPad project that will need to work on retina and non-retina.
I have my tk2dcamera setup as follows:
native resolution: 1536 x 2048
override: 768 x 1024, auto-scale: none, scale: 0.5, fit-mode: center
On non-retina displays when I tap on the edge of the screen, Input.mousePosition reports a number near 768, but the graphics I have in the scene have a width of 1536.
How can I get the position of my input relative to my graphics instead of relative to actual device resolution?