Once I commit the batch, the sprite game objects disappear from the hierarchy (as designed I assume).
Since I want batching, how to I reference a specific sprite from another script?
Background: I have a simple arrow sprite that represents the wind direction. I have a WindManager that is a static class with a windSprite property, and I want to specify the wind sprite via a 'SetWindSprite()' method or something.
I'll do this via my GameManager, ideally through a public property I can set in the inspector. I have it working now that I can drag my sprite into the GameManager script, and it works fine when I call 'SetWindSprite()' in my WindManager. But with batching, I have nothing to drag?! I hope this makes sense.