Hey,
Here's what I'm attempting to do; I would like my mobile app to load one of three assets bundles when it starts (hi, med, low) and for my app to use those sprites. I've pieced together a method of doing this but I'm not very happy with it and was wondering if you had a better method.
What I'm doing is getting all the tk2dsprites on the stage and looping through them, saving their name, changing the collection data, calling Build() and setting the name back. Like I said, it works but it's not the nicest thing the world.
Attached is a unity package example.
Thanks,
TJ