Hi!
My problem is that texture on Mac in unity edtitor looks fine and sharpen. But then I build and run app on iPad I have smooth textures and it's look like blur filter and/or consist of many big smooth pixels. I change setting in atlas texture format on RGBA 32, but nothing is changed. Also i use Trilinear filtering and aniso level 4.
What did i do wrong?
Camera has the next setting:
Native resoluiton 1024x768
Fitheight
Constant
Thanx for any suggestions!