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Topic: Gravity Slow (Read 5193 times)
dconde
2D Toolkit
Newbie
Posts: 2
Gravity Slow
«
on:
October 20, 2012, 06:16:01 am »
I've setup my project as per the following screenshots:
The sprite collection is set to use tk2dCamera. The player object falls very slowly and the size of the camera has no effect on the scene. Why are my objects falling so slowly?
«
Last Edit: October 20, 2012, 08:04:38 am by dconde
»
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Gravity Slow
«
Reply #1 on:
October 20, 2012, 10:13:45 am »
You will need to adjust system gravity. It is tuned for 1 unit = 1 meter by default, with tk2dCamera, 1 unit = 1 pixel.
In here:
http://docs.unity3d.com/Documentation/Components/class-PhysicsManager.html
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dconde
2D Toolkit
Newbie
Posts: 2
Re: Gravity Slow
«
Reply #2 on:
October 23, 2012, 02:52:50 pm »
Thanks for the explanation. Objects are falling faster now.
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