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Author Topic: Pixelperfect with tripled pixels  (Read 4197 times)

rust

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Pixelperfect with tripled pixels
« on: November 02, 2012, 10:21:24 am »
I'm new to 2d Toolkit and trying to make a pixelperfect platformer.

I want to the game logic to go in a pixelperfect 120x100 world. But I want this to be rendered three times as big (360x300) - pixelperfect, sharp edges.

Is that possible?

Thanks in advance!

unikronsoftware

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Re: Pixelperfect with tripled pixels
« Reply #1 on: November 02, 2012, 12:12:50 pm »
Make sure filter mode is point, and multiselect all your sprites, set scale to 3,3,3. That should be it. Works either if you use tk2dCamera, or even if you don't.