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Pixelperfect with tripled pixels
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Topic: Pixelperfect with tripled pixels (Read 4231 times)
rust
2D Toolkit
Newbie
Posts: 4
Pixelperfect with tripled pixels
«
on:
November 02, 2012, 10:21:24 am »
I'm new to 2d Toolkit and trying to make a pixelperfect platformer.
I want to the game logic to go in a pixelperfect 120x100 world. But I want this to be rendered three times as big (360x300) - pixelperfect, sharp edges.
Is that possible?
Thanks in advance!
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Pixelperfect with tripled pixels
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Reply #1 on:
November 02, 2012, 12:12:50 pm »
Make sure filter mode is point, and multiselect all your sprites, set scale to 3,3,3. That should be it. Works either if you use tk2dCamera, or even if you don't.
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Pixelperfect with tripled pixels