I just installed the latest version of 2D Toolkit (1.80 + patch 1) and started making my scene. The game will have three sets of spritesheets: 1x, 2x and 4x. I setup the 1x spritesheet and made sure that 2x and 4x sprites were in place. After pressing commit all three atlases were created so everything should be ok.
When I create a sprite (say 100x100 in position 0,0), it's correctly positioned in 1x resolution (which is 320x480). But when I increase the Game view size to 640x960, the sprite is not changed or scaled. The gameobject should be scaled to 200x200 and the sprite should be changed to 2x version, right?
I have the "tk2dSystem.CurrentPlatform = "2x";" if else statement in Start function and it correctly prints SD, HD and UD depending on the screen width and height.
Any advices? Does the camera need to be changed?