How would you code-wise get the information of particular tiles? Say I want to use that string field to add different information to the tile.
When there is a collision with a tile I want to check its property.
Solid, non-solid, ice, breakeable, slow, hurtful , poison, etc. (Things that would not make sense to prefab, etc.)
Or maybe it could be cool to have the possibility to add properties fields to tiles. A bit like Unity does with tags.