In an isometric view, when a small sprite goes far away enough from the camera from a larger sprite that it's supposed to be on top of.
The main character gets drawn underneath the floor at the back here:
But in the editor, moving the camera to a side view shows he's clearly on top.
Basically I want to order draws by y-position only(I think, maybe there might be some weird exceptions case even with that). I'm using orthographic camera with rotation of 45,45,0 euler.