Hey, I've got a problem here.
I'm using playmaker but I checked all the scripts and don't see why this is happening:
I change the name of a text, based on the active language, right after the text is loaded with the scene. Then I change the language and call the text naming again. It changes the language (as seen in the inspector) and it even uses the real text if I calculate the bounding box, but even so it still renders the old text.
Do you know any reasons why this could be?
best,
kiriri