Is there a way to sequence sprite animations, in much the same way as you would sequence different tweens in HOTween? I'm coming from Cocos2D, where there's a way to define a sequence where a sprite would play animation A and wait for it to finish before playing animation B (or delaying, or calling a method, tweening, etc.) I mentioned HOTween because you've suggested it before for other sprite properties on this forum, and because it has that same sort of sequencing built in; if there's a way to get tk2d sprite animations integrated with that, that would be great.