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Topic: Camera Anchor (Read 5424 times)
Uttpd
2D Toolkit
Newbie
Posts: 10
Camera Anchor
«
on:
December 17, 2012, 04:34:17 pm »
Using the Anchors generated from a tk2D Camera to place my sprites.
Anchors placed inside the camera group work well (i can change resolution, etc) , but an anchor placed outside the Camera Group don't use the same anchor points (wont change with resolution among other anomalies)
thanks,
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Camera Anchor
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Reply #1 on:
December 18, 2012, 12:16:22 am »
This isn't possible currently as the anchors rely on being moved by the camera. As of right now the anchor must be a child of the camera.
However, this requirement is likely to change in a future version.
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Uttpd
2D Toolkit
Newbie
Posts: 10
Re: Camera Anchor
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Reply #2 on:
December 18, 2012, 12:08:16 pm »
Thanks for the fast response.
Looking Forward for the update.
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