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Topic: Texture Compression Choices (Read 5092 times)
Jimadybobalon
Newbie
Posts: 5
Texture Compression Choices
«
on:
July 02, 2013, 10:24:30 am »
Is there any way to have PVRTC compression selected in the SpriteCollection settings? It's wasting a lot of my time to commit the atlas and then compress the texture again when I want to build it.
Thanks~
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unikronsoftware
Administrator
Hero Member
Posts: 9709
Re: Texture Compression Choices
«
Reply #1 on:
July 02, 2013, 10:31:52 am »
tk2dSpriteCollectionBuilder, change
case tk2dSpriteCollection.TextureCompression.Compressed: targetFormat = TextureImporterFormat.AutomaticCompressed; break;
to PVRTC.
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Jimadybobalon
Newbie
Posts: 5
Re: Texture Compression Choices
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Reply #2 on:
July 02, 2013, 01:55:04 pm »
Perfect.
Thanks~
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